/**
 *Copyright(C) 2019 by DefaultCompany
 *All rights reserved.
 *FileName:     SysDefine.cs
 *Author:       why
 *Version:      1.0
 *UnityVersion：2017.2.2f1
 *Date:         2019-05-10
 *Description:   UI框架核心参数
 * 1.系统常量
 * 2.全局性方法
 * 3.系统枚举类型
 * 4.委托定义
 *History:
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace HHHFramework
{

    /// <summary>
    /// 这个类存 Ui相关的类
    /// </summary>
    [CreateAssetMenu(fileName = "UISystemConfig", menuName = "CreateScriptObject/UISystemConfig", order = 1)]
    public class UISystemConfig:ScriptableObject
    {

        // 路径常量
        public string canvasPath = "Canvas";
        public string canvasAssetbundle = "ui";
        public string UIConfigPathDevelop = "resources://FraneworkConfig/UIPathModel";
        public string UIConfigPathRelease = "resources://FraneworkConfig/UIPathModel";
        public string UIConfigPathTest = "resources://FraneworkConfig/UIPathModel";

        public string multipleLanguageDevelop = "resources://FraneworkConfig/LanguageData";
        public string multipleLanguageTest = "resources://FraneworkConfig/LanguageData";
        public string multipleLanguageRelease = "resources://FraneworkConfig/LanguageData";
    }
}